David, > Push-Pull - Don, need a CC License. Otherwise, all looks A-OK (neat > game; gotta try it out!). Actually, that would be "Dan". :) Sorry for the delay getting back to you, I just started a new job, and have just finished moving and settling in to a new area. So life has been a bit crazy lately, and I am just getting caught- up on some emails. I am not sure what exactly is needed for the CC-License, but... As author of Push-Pull, http://www.icehousegames.org/wiki/index.php?title=Push-Pull I hereby grant a CC-License on the game. As for playability, I have no idea how well the game actually works. I have never actually played it, and don't know of anyone who has. I also believe that some of the rules descriptions could probably use a bit of work. But feel free to add it to your pdf, and clean-up any issues you may find with it or the wordings. Thanks, - Dan Isaac > -----Original Message----- > From: icehouse-bounces@xxxxxxxxxxxxxxxxxxxx > [mailto:icehouse-bounces@xxxxxxxxxxxxxxxxxxxx]On Behalf Of David Artman > Sent: Friday, April 20, 2007 12:38 PM > To: Icehouse List > Subject: [Icehouse] Single-Stash/Treehouse Games for "Pocket Pyramids" > PDF > > > OK, folk, time's up and here's the list of previously unpublished, > (nearly) completely tested games under consideration for inclusion in > the "Pocket Pyramids" free PDF: > ---------- > Bears, Foxes & Hares - Apparent contradiction, here, Carlton: "A player > may choose to roll the die or make a special move" versus "Once the die > is rolled the player must move a piece and then ONLY the moved piece may > execute a special move" - can you clarify; do you mean a player may, > basically, just NOT roll and do a special move immediately? > > Cardinal Connections - All A-OK; good to go? > > Centrifice - Dennis, need a CC License to be included. > > Crossroads - Chris, this is a GREAT one for the kids! All A-OK; good to > go? > > Ice Age - Ryan, we still haven't cleared up the "Cavemen Domination" > issue from back in December--do you have any final rule tweaks? > > Icecaster - IF I can finish it and test it in time; probably NOT. :'( > > IceHanoi - Please clarify the "Towers of Hanoi" rules, in the wiki, so > that I don't screw it up. > > Ikkozendo - Do I have your permission, Kory, to include this derivative > (which I *will* rewrite, to edit out cross-references and assumptions > of exposure to Zendo; it will read like a standalone game)? > > Juxtapose - All A-OK; good to go? (You seem a bit unsure of playability, > in the Talk page.) > > Martian Coaster Chaturanga - Jeff, I'd like to see the Setup clarified a > bit--I can't QUITE follow it; can you host a pic (and place it on the > wiki by just putting the full URL)? Also, you don't have a CC License > on the page. Clock's ticking! :) > > Martian Frisby - Don't know if you're in here, Dan, but this IS a > Treehouse game (each player uses two of the transparent colors and > remembers which two). But you actually have reserved rights via > copyright, so I can't touch it. CC License, please, if you wish. > > Martian Gunslinger - The Gnostica of "Pocket Pyramids"; this one's gonna > blow minds! All A-OK; good to go? :) > > Martian Shuffleboard - I'll eventually knock out all the variations > considerations, so it should make it in. > > Martian Trickery - Joss, you still need an Overview (if only a brief > blurb; for consistency with other games; I can do one for you, if you > haven't time). Also, the two monochrome variant isn't there--but that > takes 5/4HOUSE, so it might not be mentioned in the PDF anyway... > although... that's just the sort of variant that could lead a reader to > expand his or her collection. > > Par-Trees-i - Again, Jeff, no CC License. A pic would help, too (showing > flow of movement). > > Push-Pull - Don, need a CC License. Otherwise, all looks A-OK (neat > game; gotta try it out!). > > Spike - Jonathan, need a CC License and need some significant > clarifications: Can a piece exit the board anywhere? Why different > coins, if any coin blocks any player? How can you tell which pieces a > player controls? Is this actually a single stash per player game? > > StarRunners - Andrew, you've got a normal copyright on this game; but > Josh Drobina told me any unpublished, Looney-designed game is fair to > include. Can you confirm and release rights (CC License)? > > Take That! - John, need a CC License, and I am concerned that there's > handling problems with opaques and the "can't tree a nest" rule; refer > to past discussions regarding this and Tic Tac Doh. > REF: > http://lists.looneylabs.com/pipermail/icehouse/2007-April/thread.html > ("Tic-Tac-Doh rules" thread) > > Titanice - Olle, does color matter? There's some confusion about "each > player picks a piece" versus "It doesn't matter who started out with a > transatlantic liner, it's only who manages to steer it into an iceberg > who will win." Does size matter; i.e. do you choose the same size piece > as the one you are relocating, or can you choose any size (effectively > "speeding up" or "slowing down" the liner's movement)? Please provide > some clarifications. > > Tree-Halma - All A-OK (it seems--been tested well?); good to go? > > Trip Away - Shane, is this game complete? Also needs a CC License. > > Tugga War - All A-OK; good to go? > > Venusian Bowling - Jason, is this in CC License? Also, can it be played > with a "ball" other than a d20? d30? An actual small ball, from some > other game or a dime store dispenser? (LOVE the game, BTW!) > > Walk Like an Egyptian - All A-OK; good to go? > > Zamboni Wars - All A-OK, good to go? (This game's gonna win the next > Design Contest, I bet! Damn you, Chris....) > :) > ---------- > AND... that's 25 games: probably PERFECT for my hope to limit it to > fifteen two-up, duplexed sheets (60 pages, including front and back > cover). Most of the games, in fact, will fit two pages... except good > old Gunslinger! > ;) > > OK, folks--them's the marching orders. I need CC Licenses, permissions > from original designers for variations, and some > clean-up/completions/clarifications. In general, each of you should > reply when you've done the "finalizing" that your game (might) require. > Keep in mind that I will be regenerating your artwork, so don't worry > about it for now, unless I explicitly asked for it for clarification > (ASCII art is fine, in such cases). Also, note that I will be editing > each game for consistent terminology, all of which will be defined in > the book's preface--this saves space and avoids confusion--so don't be > shocked when you see the first draft. > > Once everything's good to go, I will put together a first draft and then > figure out some way to host it for review, so that folks can provide > corrections or point out any screw-ups I don't see. > > FINALLY, (wow, you read THIS far?!?) I'd appreciate some suggestions as > to how to group these games in the book (akin to Playing With > Pyramids). I will default to mere alphabetical, but perhaps there's a > better set of groupings (e.g. Playing On A Chessboard, Freeform, Deep > Thoughts, The Twilight Zone, whatever...). > > Thank you all for participating and for following-up! > David Artman > > _______________________________________________ > Icehouse mailing list > Icehouse@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/icehouse >