Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Re: wwNEWS - Twin Win at HersheyPark

  • FromCarl Worth <cworth@xxxxxxxxxx>
  • DateFri, 07 Sep 2007 10:19:12 -0700
On Fri, 07 Sep 2007 09:43:21 -0700, David Artman wrote:
> But while I'm on the subject, I meant to thank Andy for giving props to
> the IGDC and for reminding folks that there's only TEN DAYS left to send
> in your rankings.

Yes, good reminders from both Andy and David!

Personally, my son and I have been playing the games and have been
working through them. So that might be one or two votes you can count
on, (depending on if we decide to vote together or not).

I know that not seeing votes come in is stressful to the organizer,
but the reason we're not voting yet is that we want to get as much
play in as possible before voting, (a single attempt at a game often
won't do it justice).

I haven't looked into the voting mechanism yet, (it's just "send an
email" isn't it?), but if there were something that allowed for
incrementally tweaking rankings over the judging period, then that
might help alleviate the organizers' concern, and might help avoid,
"Oh, I played all the games but forgot to get my vote off in time".

Anyway, that's something to think about for next time at least. A
semi-private wiki page, (that the judge and organizers could see, but
the general public cannot), might do the trick. But as simple a
mechanism as possible, (like "email the list"), should always be made
available, of course.

And Andy, thanks for Twin Win! I'm really excited to try it out! I
think that for me this game has the potential to fill a sweet spot
between Treehouse and Martian Coasters that could make it my favorite
Treehouse game to introduce to people. It seems to have more strategy,
player interaction and less randomness than Treehouse, but also less
equipment, and simpler rules than Martian Coasters. Is it quicker to
play than MC as well?

In fact, the rules are even simpler than Treehouse in one sense, (new
players seem to need a few refreshers on the intricacies of each
action: "Can I hope a flat piece?", "What's dig mean again?",
etc.). While Twin Win should be easy to teach without repeating the
instructions and without a printed reference for the players to
consult, (the tube is might handy for that with Treehouse).


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