What is the alchemist/watchmen role?
I may have to try out the Mason rule next time we play the game in class, although I will probably rename the role for school.
I'm playing with groups of about 12 and we normally play with 2-3 wolves.
Any other recommendations for roles and numbers with that number of people?
tiefling@xxxxxxxxxxxx <tiefling@xxxxxxxxxxxx> wrote:
I find that the Little Girl introduces a game mechanic which is very hard
to manage and quite annoying. As far as I know, this role originates in
the 'Werewolves of Miller's Hollow' version, which is commercially sold by
another company. I am naturally fond of the Looney Labs version, and
versions which match it reasonably closely.
Masons, on the other hand, work very well, for all the reasons already given.
I like having an alchemist/watchman role, who can foil the werewolves with
a bit of luck.
Personally, I don't announce the seer's findings, and I do make dead
characters reveal their roles.
>> The Little Girl role is one I had never heard of. It sounds like a
>> neat idea. Anything to reduce the number of villagers since the kids
>> just being a "plain old stupid villager."
> No one I have played with has liked the little girl role.
> Yes, I guess the seer's answer could be given out loud, the original game
> played had the silent answer so I just kept that.
> The Masons add an interesting twist as they should defend each other when
> accused. The others who will probably defend each other are the
> This keeps the other villagers guessing.
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