I find that the Little Girl introduces a game mechanic which is very hard to manage and quite annoying. As far as I know, this role originates in the 'Werewolves of Miller's Hollow' version, which is commercially sold by another company. I am naturally fond of the Looney Labs version, and versions which match it reasonably closely. Masons, on the other hand, work very well, for all the reasons already given. I like having an alchemist/watchman role, who can foil the werewolves with a bit of luck. Personally, I don't announce the seer's findings, and I do make dead characters reveal their roles. Alex > >> The Little Girl role is one I had never heard of. It sounds like a >> really >> neat idea. Anything to reduce the number of villagers since the kids >> hate >> just being a "plain old stupid villager." >> >> -Ryan > > > No one I have played with has liked the little girl role. > > Yes, I guess the seer's answer could be given out loud, the original game > I > played had the silent answer so I just kept that. > > The Masons add an interesting twist as they should defend each other when > accused. The others who will probably defend each other are the > werewolves. > This keeps the other villagers guessing. > > -};>~ > > > _______________________________________________ > Rabbits mailing list > Rabbits@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/rabbits >