Looney Labs Rabbits Mailing list Archive

Re: RE: [Rabbits] Are You A Werewolf? Convention Edition/Expansion

  • Fromdavidmcc@xxxxxxxxxxxxx
  • DateThu, 06 Sep 2007 19:48:23 +0000 (GMT)
I'm confused... whenever there's a lynching, I (and all I've watched
play) ALWAYS show the victim's card. That's how the remaining players
know when they've screwed up (and groan) or done well (and cheer).

I play the other way - the victim's role is not revealed.  It keeps more suspense in the game.

The game has no real "official" set of rules.  Whatever is more fun for you is the way to play.

These are the "special" cards in my home-made deck:

The Seer  - Gets a thumbs up or down on the player pointed at once per night.+

The Hunter - If the hunter gets killed, he gets one "parting shot" to kill one other player if he desires.

The witch - Once per GAME she may bring a player killed by the warewolves back to life.
Once per GAME she may poison someone to kill them.

The Matchmaker - Chooses the Lovers, then becomes an ordinary villager.

The Lovers - If one is killed, the other suicides in distress.

The Masons - (2 or 3 per game) These guys are Lodge Brothers, they KNOW they are not warewolves and will defend each other.

The Mayor - Elected by the people of the village on the first day, the mayor gets a second vote during each trial.  The Mayor elects his own successor if he is killed. (A warewolf mayor gets interesting ...)

In one game I played with these cards we had a full chain reaction.  The hunter was killed by the warewolves, he killed one of the lovers so the other one committed suicide.

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