davidmcc@xxxxxxxxxxxxx writes: >I play the other way - the victim's role is not revealed. It keeps >more suspense in the game. It kinda breaks it, actually -- taking a lot of the deduction out of the game (without extra roles, anyway), but whichever you like. I've played Mafia (ie, werewolf) games with no-roles-on-death, but they've generally been wierd games with a lot of power on the town's side or ways for people to come back to life (time travel was fun!) that would make things harder if roles were revealed on death. -- Joshua Kronengold (mneme@(io.com, labcats.org)) |\ _,,,--,,_ ,) --^-- "Did you know, if you increment enough, you /,`.-'`' -, ;-;;' /\\ get an extra digit?" "I knew," weeps Six. |,4- ) )-,_ ) /\ /-\\\ "We knew. But we had forgotten." '---''(_/--' (_/-'