On 1/23/06, Andrew Plotkin <erkyrath@xxxxxxxxxx> wrote:
On Mon, 23 Jan 2006, Carlton Noles wrote:
People have been complaining about unclear wording in the rules that
*doesn't* give them what they need to play the game.
And casual gamers don't generally make up a rule, if they don't understand
it. They throw the game back in the box and play something else. It's us
game experts who are willing to try to extrapolate the designer's intent
from the other rules and a general sense of game elegance.
I agreed that it should be as clear as possible. As far as making up
the rest, I never said anything about extrapolating the designer's
intent I speaking for the gamers' intent. When we ran across a rule we
didn't quite get all the way we all agreed as to a mutual reading and
played on. Usually we got it right or close enough the only time it
really mattered as to whether we got it exactly was in a tournament
setting or something similar. Again I am not saying make it as clear as
possible, By all means we all need to understand as best we can. What I
am saying is that it is not practical to cover all possible
misconceptions on a stash tube. Just when you make something foolproof
along come better fools.
Carlton "Kermit" Noles
"Games Lubricate the body and the mind" - Benjamin Franklin
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