Thanks, everyone, for your replies and interest in this project. I will address the points in the order I see them: ---------- Regarding the single stash (SS) versus Treehouse set (TH) Categories, I am going to propose the following guidelines, which I will add to the Category pages' descriptions, if everyone agrees: * If the game uses no more than 15 pieces and color is irrelevant, it's "single stash." * If the game uses no more than 15 pieces and color is relevant or is used to distinguish piece ownership during play, it's "Treehouse set." * A game is tagged as both ONLY IF it has variants that allow for the use of either a SS or TH. An example of the latter is Ikkozendo or Armada, both of which need no more than 15 pieces but have variants that could make color (ir)relevant. Ikkozendo can be played in a limited fashion with a monochrome stash; Armada can require a single monochrome stash per player, if multiplayer or allowing folks to select their fleets. Work for everyone? If so, please tag your games with the appropriate Category or Categories, if it has variants that qualify it as both: [[Category:Single stash]] [[Category:Treehouse set]] If you disagree, please suggest alternate definitions--but see below for my opinion on the relevance of the TH die. I will check both Categories to put together the compilation; and I will not republish games that were printed in other Looney Labs publications (per agreement with Josh). ---------- There is no "Treehouse games" category, and I do not think folks are using [[Category:Treehouse set]] to denote that the die is used--the use (or not) of a die is trivial and largely irrelevant: all TH sets come with a die; or you can simulate a TH die with a d6. ---------- Yes, if this is released under CC license, it can't be sold by us or by Looney Labs. BUT, the decision to release as CC was made after the print-on-demand option was considered and rejected. And, no, we couldn't use games already under CC license in the book, if the book *was* to be released by us as POD. As so many of the wiki's games are already under CC, the games actually available to use in an intended-for-sale book would be quite limited anyway. And, frankly, I don't want the hassle of PayPaling 50¢ to every designer for each sale (or whatever it would work out to be in the end). Hence the term "loss leader." We lose ability to earn income from games in this book in exchange for (hopefully) promoting the game system we all love. And maybe an extra Carrot or two! ;) Hmmm... and while I'm on the subject, it occurs to me that an individual designer (or team) *can* compile their rights-reserved (i.e. not CC or open) games into a book and attempt to sell it. I do not think a patent on Icehouse pieces or the Treehouse set prevents original derivative works that *use* said pieces from being sellable. Perhaps someone at LL knows for sure how this works out and will inform us at to what rights they hold and what activities involving Icehouse pieces would raise their legal ire? ---------- Finally, I do consider a game that uses Martian Coasters as qualifying for the book (you're in, Chris--I *love* Zamboni Wars!). Of course, if EVERY game in the book required MCs, then I would re-subtitle it. But if only, like, three end up requiring them, then I won't. Basically, look at Playing With Pyramids for a general idea of how I will break down sections in the book--I intend to do categories like "Boardless or Abstract", "On a Chessboard," and "On Martian Coasters." Yes, this should help drive MC sales as well, but the book won't totally REQUIRE them. If someone has a better suggestion for how to subdivide the book (once all are appropriately Categorized on the wiki), I'm all ears (like a good rabbit should be). I think that covers all list postings thus far. David