Looney Labs Icehouse Mailing list Archive

[Icehouse] Binary Homeworlds help needed

  • Frommiyu <xmiyux@xxxxxxxxx>
  • DateWed, 11 Feb 2009 11:34:44 -0500

Binary Homeworlds help needed!

 

I run an after school game club for the students at my high school.  My intention is to teach them to play Binary Homeworlds after school today.  In preparation I took home my copy of Threehouse and Playing With Pyramids last night and refreshed myself on the rules.  Then I promptly left the books sitting on my desk at home.

 

So, I need someone to correct me on any mistakes I might be making in these general rules as well as remind me what the colors signify.

 

Green � Grow

Red � Attack

Yellow � Move

Blue � Trade?

Black � not used?

 

I know each player makes a binary star at the beginning with 2 large pieces as their home system.  Players can only move ships to star systems that do not share a piece size as the system a ship is leaving.  You get one action a turn unless you cash in a ship for actions equal to number of pip counts.

 

I specifically forget what causes an overpopulation.  How many of one color in a star system causes this?

 

Note: I was taught the game at Origins 2008 and haven't had the opportunity to play since. :(


          Thanks!


              -Ryan


Ora, lege, lege, lege, relege, labora et invenies.