Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Binary Homeworlds help needed

  • Frommiyu <xmiyux@xxxxxxxxx>
  • DateFri, 13 Feb 2009 09:10:39 -0500
Well i convinced a buddy in my Xbox Live gaming group to sign up and play me on Super Duper.  That way we can puzzle out the games on our own without embarrassing you pros with our ridiculously fumbling play!

I do have a Homeworlds question.  Can a large ship attack and turn another large ship?  the rules I read online said the attacked ship had to be smaller than the attacker to be defeated (therefore ties would just be stalemates).  That is how I taught my students this week but I wondered if it was correct.

I realized I had already screwed up one rule. I thought you could construct any color ship.  I had missed the part about needing a ship of that color in the system already.

Super Duper Games just corrected me on that point. :lol:

                                -Ryan

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Ora, lege, lege, lege, relege, labora et invenies.


On Wed, Feb 11, 2009 at 1:04 PM, Avri Klemer <avri@xxxxxxxxxxxxxxxx> wrote:
I can highly recommend Don as a patient and talented Homeworld opponent for rookie Captains at SuperDuperGames!

Be aware, though, that the standard of Homeworlds play in general at SDG is extraordinarily high . . .

a

----- Original Message ----- From: "Don Sheldon" <don.sheldon@xxxxxxxxx>
To: "Icehouse Discussion List" <icehouse@xxxxxxxxxxxxxxxxxxxx>
Sent: Wednesday, February 11, 2009 12:39 PM
Subject: Re: [Icehouse] Binary Homeworlds help needed



On 2/11/09, miyu <xmiyux@xxxxxxxxx> wrote:
Green – Grow
Red – Attack
Yellow – Move
Blue – Trade?
Black – not used?

Correct

I know each player makes a binary star at the beginning with 2 large pieces
as their home system.

Incorrect.  You get any two pieces you want.  By traditional thinking,
two larges is a very poor choice.  You also get a ship, which is
highly recommended to be large.

Players can only move ships to star systems that do
not share a piece size as the system a ship is leaving.  You get one action
a turn unless you cash in a ship for actions equal to number of pip counts.

Sounds OK.

I specifically forget what causes an overpopulation.  How many of one color
in a star system causes this?

Four /pieces/ (ships on both sides and stars).

Note: I was taught the game at Origins 2008 and haven't had the opportunity
to play since. :(

Then I highly recommned SuperDuperGames.org.  The interface is not the
slickest, but the competition (when it happens) is fierce but
friendly.  I'm on as dsheldon and am always willing to play (and
teach).

In the link JB posted, remember that those rules are for "standard"
Homeworlds, which assumes four players.  The difference is you will
only need three of each size/color (instead of five) and you can
ignore the rules regarding good and evil.

(Unless they've been updated, I haven't checked in a very long time.)

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