On 2/11/09, miyu <
xmiyux@xxxxxxxxx>
wrote:
Green
– Grow
Red – Attack
Yellow – Move
Blue – Trade?
Black – not
used?
Correct
I
know each player makes a binary star at the beginning with 2 large
pieces
as their home system.
Incorrect. You get
any two pieces you want. By traditional thinking,
two larges is a
very poor choice. You also get a ship, which is
highly recommended
to be large.
Players
can only move ships to star systems that do
not share a piece size as
the system a ship is leaving. You get one action
a turn unless
you cash in a ship for actions equal to number of pip
counts.
Sounds OK.
I
specifically forget what causes an overpopulation. How many of one
color
in a star system causes this?
Four /pieces/
(ships on both sides and stars).
Note:
I was taught the game at Origins 2008 and haven't had the
opportunity
to play since. :(
Then I highly recommned
SuperDuperGames.org. The interface is not the
slickest, but the
competition (when it happens) is fierce but
friendly. I'm on as
dsheldon and am always willing to play (and
teach).
In the link JB
posted, remember that those rules are for "standard"
Homeworlds, which
assumes four players. The difference is you will
only need three of
each size/color (instead of five) and you can
ignore the rules regarding
good and evil.
(Unless they've been updated, I haven't checked in a
very long time.)
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