I can highly recommend Don as a patient and talented Homeworld opponent for
rookie Captains at SuperDuperGames!
Be aware, though, that the standard of Homeworlds play in general at SDG is
extraordinarily high . . .
a
----- Original Message -----
From: "Don Sheldon" <don.sheldon@xxxxxxxxx>
To: "Icehouse Discussion List" <icehouse@xxxxxxxxxxxxxxxxxxxx>
Sent: Wednesday, February 11, 2009 12:39 PM
Subject: Re: [Icehouse] Binary Homeworlds help needed
On 2/11/09, miyu <xmiyux@xxxxxxxxx> wrote:
Green – Grow
Red – Attack
Yellow – Move
Blue – Trade?
Black – not used?
Correct
I know each player makes a binary star at the beginning with 2 large
pieces
as their home system.
Incorrect. You get any two pieces you want. By traditional thinking,
two larges is a very poor choice. You also get a ship, which is
highly recommended to be large.
Players can only move ships to star systems that do
not share a piece size as the system a ship is leaving. You get one
action
a turn unless you cash in a ship for actions equal to number of pip
counts.
Sounds OK.
I specifically forget what causes an overpopulation. How many of one
color
in a star system causes this?
Four /pieces/ (ships on both sides and stars).
Note: I was taught the game at Origins 2008 and haven't had the
opportunity
to play since. :(
Then I highly recommned SuperDuperGames.org. The interface is not the
slickest, but the competition (when it happens) is fierce but
friendly. I'm on as dsheldon and am always willing to play (and
teach).
In the link JB posted, remember that those rules are for "standard"
Homeworlds, which assumes four players. The difference is you will
only need three of each size/color (instead of five) and you can
ignore the rules regarding good and evil.
(Unless they've been updated, I haven't checked in a very long time.)
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