Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] IGDC Winter 2009?

  • From"Avri Klemer" <avri@xxxxxxxxxxxxxxxx>
  • DateMon, 23 Feb 2009 15:42:18 -0500
Just pushes the same problem onto others. I have a friend with a design for 12 different colored stashes. If that's our restriction, how many games do you think we're going to get . . . ?

I'm actually just playing devil's advocate to some extent. When the restriction is decided, I'll noodle until I come up with an idea. I just think that others might not. It is better to have more games entered than fewer, and I think we get more designs with unrestricted contests.

a
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----- Original Message ----- From: "Dale Sheldon" <dales@xxxxxxxxxxxxxxxxx>
To: "Icehouse Discussion List" <icehouse@xxxxxxxxxxxxxxxxxxxx>
Sent: Monday, February 23, 2009 3:26 PM
Subject: Re: [Icehouse] IGDC Winter 2009?


On Mon, 23 Feb 2009, Avri Klemer wrote:

This is one major problem (along with stifling creativity) with design restricted contests - it doesn't encourage you to dust off an incomplete idea / design, and polish it. I'm sure I'd have time to do that in a non-restricted format, but I have no idea whether I'll be inspired to come up with something new this way . . .

Solution: suggest a design/thematic restriction based on the design/theme of your almost-complete game.

--
Dale Sheldon
dales@xxxxxxxxxxxxxxxxx
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