On Mon, 16 Mar 2009, David Artman wrote:
and we'll try Dale's better scoring method: "score voting with 'soft
zeroes,'" whatever that means (you volunteered, Dale!). Explanation to
follow from Dale;
It's true, I did.
* Every judge (which is to say, anyone who wants to) gives every game an
integer score vote from 0 to 99, or a "score" of X, meaning "no opinion".
(Poll Question: allow submitters to vote for their own game, or require an
"X" vote? Systematically, either one should work fine.)
** The absence of an explicit vote for any game will be presumed to be an
X vote.
* For each game, all non-X votes are added together, and divided by the
number of non-X votes _plus_1_; this is the game's score.
** The 1 "soft zero" is to ensure that the judges (that is, the community)
have some minimal level of familiarity with a game before declaring it a
winner.
*** Why 1? Because we had 12 judges last time, and 2-10% of the
electorate is the recommended number of soft zeroes for a score voting
election. So this number may change for later contests.
* Whichever game has the highest score wins; the second highest gets
second place, third third, and so on. In the (hopefully unlikely) event
of a tie in scores, whichever game has the most non-X votes wins; if there
is still a tie, then it truly is a tie.
Asteroid, Wreckage, Diamond, Team, Park, High
I generated those words by clicking Random Article on Wikipedia and
ignoring proper nouns or the utterly bizarre.
HA! Awesome.
--
Dale Sheldon
dales@xxxxxxxxxxxxxxxxx