Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] IGDC Winter 2009?

  • FromDale Sheldon <dales@xxxxxxxxxxxxxxxxx>
  • DateTue, 17 Mar 2009 12:04:21 -0400 (EDT)
On Tue, 17 Mar 2009, Dale Newfield wrote:

* For each game, all non-X votes are added together, and divided by the number of non-X votes _plus_1_; this is the game's score.

So a game's score isn't the average of the scores it receives, but rather just a bit lower than the average of the scores it receives, with that degradation based on the number of scores it got?

Mathematically is this any different from: "For each game, the score is the mean of all non-X scores, times (N/N+1) where N is the number of non-X scores."

If the goals of this scoring mechanism is "it's better to score better, and it's better to get more scores" then that's what you're getting.

All correct.  scorevoting.net has all the details.

My only fear is that the 0-99 range is so large that arbitrary decisions each judge makes about how wide a distribution within that range to use will all dramatically effect the final scores.

Well, how about 0-9 then? That increases the chance of ties, but probably not terribly. Really, anything that's bounded by zero at one end will be fine; you don't have to limit it to integers either, but then some smartypants will vote "square root of 7", and that makes all your math more annoying.

Dale Sheldon