On Tue, 17 Mar 2009, Dale Newfield wrote:

`* For each game, all non-X votes are added together, and divided by the
``number of non-X votes _plus_1_; this is the game's score.
`

`So a game's score isn't the average of the scores it receives, but
``rather just a bit lower than the average of the scores it receives, with
``that degradation based on the number of scores it got?
`

`Mathematically is this any different from: "For each game, the score is
``the mean of all non-X scores, times (N/N+1) where N is the number of
``non-X scores."
`

`If the goals of this scoring mechanism is "it's better to score better,
``and it's better to get more scores" then that's what you're getting.
`

All correct. scorevoting.net has all the details.

`My only fear is that the 0-99 range is so large that arbitrary decisions
``each judge makes about how wide a distribution within that range to use
``will all dramatically effect the final scores.
`

`Well, how about 0-9 then? That increases the chance of ties, but probably
``not terribly. Really, anything that's bounded by zero at one end will be
``fine; you don't have to limit it to integers either, but then some
``smartypants will vote "square root of 7", and that makes all your math
``more annoying.
`
--
Dale Sheldon
dales@xxxxxxxxxxxxxxxxx