That is How MTG ended up with so many banned/restricted cards.Several
years back (around the time I stopped buying new MTG cards) there was
Pandemonium and Phryrexian Dreadnaught both available for play. (if you
were into magic at that time you know what that did if not I'll spare
the technical details) this combination of cards led to a 'Golden
ticket" as well. If you saw your opponent play Pandemonium you knew the
dreadnaught was coming. You also knew (i thought so any way) this was
not the intention of the card's designer. Watch for Golden Tickets and
cards getting marginalized. both leads to game play ydon't have to
think about and that is not to be desired.
Carlton "Kermit" Noles
"Games Lubricate the body and the mind" - Benjamin Franklin
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On 3/3/06, Elliott C. Evans <eeyore@xxxxxxxx> wrote:
One problem I see with this chimaera idea is that so many of them
depend on the "man" or "human" card. This makes it very easy to
win if you get that card, and very difficult to win if you don't
have that card. The astrology idea makes the Star card just too
In the original deck, the Chocolate keeper was used in *three*
goals total and people were worried it was maybe too powerful.
I don't think it's a bad thing for certain cards to be slightly
more powerful, but having one or two cards being widly powerful
turns the game from "Fluxx" to "Find a Golden Ticket".
That said, I think the card ideas themselves are great! Coming
up with a more balanced set would make it perfect.
Elliott C. "Eeyore" Evans
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