Looney Labs Rabbits Mailing list Archive

Re: [Rabbits] Fluxx Ideas

  • From"Steven R. Black II" <srblack1167@xxxxxxxxx>
  • DateSat, 4 Mar 2006 08:44:33 -0800 (PST)
STONER FLUXX fixed that by having multiple weed cards.

--- "Elliott C. Evans" <eeyore@xxxxxxxx> wrote:

> One problem I see with this chimaera idea is that so many of them
> depend on the "man" or "human" card. This makes it very easy to
> win if you get that card, and very difficult to win if you don't
> have that card. The astrology idea makes the Star card just too
> important.
> I don't think it's a bad thing for certain cards to be slightly
> more powerful, but having one or two cards being widly powerful
> turns the game from "Fluxx" to "Find a Golden Ticket".

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