STONER FLUXX fixed that by having multiple weed cards. --- "Elliott C. Evans" <eeyore@xxxxxxxx> wrote: > > One problem I see with this chimaera idea is that so many of them > depend on the "man" or "human" card. This makes it very easy to > win if you get that card, and very difficult to win if you don't > have that card. The astrology idea makes the Star card just too > important. > I don't think it's a bad thing for certain cards to be slightly > more powerful, but having one or two cards being widly powerful > turns the game from "Fluxx" to "Find a Golden Ticket". __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com