Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] Draw First + Other things & Clarification

  • From"Vincent Povirk" <madewokherd+8cd9@xxxxxxxxx>
  • DateFri, 7 Nov 2008 19:02:54 -0600
I've been playing it this way for Inflation / 2=1; 1=2 for years,
where my version of that card has the following text:

Any occurrence of "1" on a card is treated as "2".
Any occurrence of "2" on a card is treated as "1".

If you think of the cards as applying in a consistent order, it
doesn't matter which order you choose. That was the argument I've been
using. I'm not forced to admit that the argument is flawed because no
such thing exists in Fluxx. You simply look at the rules and act

For reference, Inflation (technically mine is named X=X+1) says this:

Any time a numeral is seen on another card, add one to that numeral.
For example, 1 becomes 2, while one remains one.
This does affect the Basic Rules.

So I'm going to make a last-ditch effort to save this with an example.
Say I have Inflation and 1=2; 2=1 in play, and I need to decide how
many cards to draw during my turn.

The Basic Rules say I should draw 1 card during my turn. As in there
is a 1 printed on that card.

Inflation says that any time I see a numeral on another card, I should
add one to it. So I draw 2 cards.

The text on 1=2; 2=1 says that any occurrence of 1 on another card
should be treated as 2. 2 and 1 are both numerals, and they are on a
card that is not Inflation so I should be treating them as 3 and 2.
Which means I should be treating the 2 on the Basic Rules card as a 3.
I draw 3 cards. Yay!

I see no contradictions here, and as far as I know I'm doing this
correctly, with no special ordering of rules, just looking at all the
rules in play and deciding what should happen.

I challenge anyone to point out a flaw in my reasoning, or a
consistent alternative interpretation where I do not draw 3.

Vincent Povirk

On Thu, Nov 6, 2008 at 12:18 PM,  <AniLocatN@xxxxxxx> wrote:
> In the sense of pure literal, which I have been applying in several other
> cases, I am still somewhat correct:
> Inflation
> Anytime a numeral is seen on another card, add one to that numeral. For
> example, 1 becomes 2, while one remains one.
> One, Two, Five!
> Anytime the numeral 3 appears on another card, treat that number as though
> it were really a 5.
> Both have a slightly different literal action. One just says add, which
> could either be taken to change it or to actually treat it as one higher.
> While on 125, is specifically says treat it. That applies for all cases that
> would affect those numbers, including Inflation.
> Also from the MP Rules insert I have (though someone has quoted something
> from another location) "For example, the 1,2,5 rule from Monty Python Fluxx
> contradicts the Inflation rule in original Fluxx, but it doesn't say so on
> either card. So proceed with caution,..." It doesn't say that one should be
> discarded, just that they supposedly conflict, and I see no actual
> confliction based on proper order.
> Remember, Andy's rulings are as ever-changing as Fluxx itself. Just a year
> ago, drawing wasn't required to be first, and you could discard to
> hand-limits at any time during your turn. Now, turn order is static. The
> playing field is static as well, and I stand by the fact that you cannot go
> "Inflation->125->236; 236->Draw X; Inflation->Draw X" since that is just not
> how card games, even Fluxx, work.
> I'm just trying to explain how such a card would work in conjunction with
> others in any tournament-style card game. Both would remain, and any time
> you check a number on a card, you must mentally reset each card to its
> original value, and then apply them globaly one at a time. The difference
> between Fluxx and MTG would be that the specific order does not need to
> apply, only the method of applying the order. (One does not need to remember
> the order that cards came into play)
> **************
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