Never mind, this only works because I chose 1. If the rule were "Draw 2", I could argue that it becomes 3 because of 3=2; 2=3 and then becomes 4 because of Inflation, or, equally valid, that it becomes 3 because of Inflation and then 2 because of 3=2; 2=3. Vincent Povirk On Fri, Nov 7, 2008 at 7:02 PM, Vincent Povirk <madewokherd+8cd9@xxxxxxxxx> wrote: > I've been playing it this way for Inflation / 2=1; 1=2 for years, > where my version of that card has the following text: > > Any occurrence of "1" on a card is treated as "2". > Any occurrence of "2" on a card is treated as "1". > > If you think of the cards as applying in a consistent order, it > doesn't matter which order you choose. That was the argument I've been > using. I'm not forced to admit that the argument is flawed because no > such thing exists in Fluxx. You simply look at the rules and act > accordingly. > > For reference, Inflation (technically mine is named X=X+1) says this: > > Any time a numeral is seen on another card, add one to that numeral. > For example, 1 becomes 2, while one remains one. > This does affect the Basic Rules. > > So I'm going to make a last-ditch effort to save this with an example. > Say I have Inflation and 1=2; 2=1 in play, and I need to decide how > many cards to draw during my turn. > > The Basic Rules say I should draw 1 card during my turn. As in there > is a 1 printed on that card. > > Inflation says that any time I see a numeral on another card, I should > add one to it. So I draw 2 cards. > > The text on 1=2; 2=1 says that any occurrence of 1 on another card > should be treated as 2. 2 and 1 are both numerals, and they are on a > card that is not Inflation so I should be treating them as 3 and 2. > Which means I should be treating the 2 on the Basic Rules card as a 3. > I draw 3 cards. Yay! > > I see no contradictions here, and as far as I know I'm doing this > correctly, with no special ordering of rules, just looking at all the > rules in play and deciding what should happen. > > I challenge anyone to point out a flaw in my reasoning, or a > consistent alternative interpretation where I do not draw 3. > > Vincent Povirk > > > > On Thu, Nov 6, 2008 at 12:18 PM, <AniLocatN@xxxxxxx> wrote: >> In the sense of pure literal, which I have been applying in several other >> cases, I am still somewhat correct: >> >> Inflation >> Anytime a numeral is seen on another card, add one to that numeral. For >> example, 1 becomes 2, while one remains one. >> >> One, Two, Five! >> Anytime the numeral 3 appears on another card, treat that number as though >> it were really a 5. >> >> Both have a slightly different literal action. One just says add, which >> could either be taken to change it or to actually treat it as one higher. >> While on 125, is specifically says treat it. That applies for all cases that >> would affect those numbers, including Inflation. >> >> Also from the MP Rules insert I have (though someone has quoted something >> from another location) "For example, the 1,2,5 rule from Monty Python Fluxx >> contradicts the Inflation rule in original Fluxx, but it doesn't say so on >> either card. So proceed with caution,..." It doesn't say that one should be >> discarded, just that they supposedly conflict, and I see no actual >> confliction based on proper order. >> >> Remember, Andy's rulings are as ever-changing as Fluxx itself. Just a year >> ago, drawing wasn't required to be first, and you could discard to >> hand-limits at any time during your turn. Now, turn order is static. The >> playing field is static as well, and I stand by the fact that you cannot go >> "Inflation->125->236; 236->Draw X; Inflation->Draw X" since that is just not >> how card games, even Fluxx, work. >> >> I'm just trying to explain how such a card would work in conjunction with >> others in any tournament-style card game. Both would remain, and any time >> you check a number on a card, you must mentally reset each card to its >> original value, and then apply them globaly one at a time. The difference >> between Fluxx and MTG would be that the specific order does not need to >> apply, only the method of applying the order. (One does not need to remember >> the order that cards came into play) >> >> >> ************** >> AOL Search: Your one stop for directions, recipes and all other Holiday >> needs. Search Now. >> (http://pr.atwola.com/promoclk/100000075x1212792382x1200798498/aol?redir=http://searchblog.aol.com/2008/11/04/happy-holidays-from-aol-search/?ncid=emlcntussear00000001) >> _______________________________________________ >> Fluxx mailing list >> Fluxx@xxxxxxxxxxxxxxxxxxxx >> http://lists.looneylabs.com/mailman/listinfo/fluxx >> >> >