Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] Draw First + Other things & Clarification

  • From"Vincent Povirk" <madewokherd+8cd9@xxxxxxxxx>
  • DateFri, 7 Nov 2008 19:40:24 -0600
Never mind, this only works because I chose 1. If the rule were "Draw
2", I could argue that it becomes 3 because of 3=2; 2=3 and then
becomes 4 because of Inflation, or, equally valid, that it becomes 3
because of Inflation and then 2 because of 3=2; 2=3.

Vincent Povirk

On Fri, Nov 7, 2008 at 7:02 PM, Vincent Povirk
<madewokherd+8cd9@xxxxxxxxx> wrote:
> I've been playing it this way for Inflation / 2=1; 1=2 for years,
> where my version of that card has the following text:
> Any occurrence of "1" on a card is treated as "2".
> Any occurrence of "2" on a card is treated as "1".
> If you think of the cards as applying in a consistent order, it
> doesn't matter which order you choose. That was the argument I've been
> using. I'm not forced to admit that the argument is flawed because no
> such thing exists in Fluxx. You simply look at the rules and act
> accordingly.
> For reference, Inflation (technically mine is named X=X+1) says this:
> Any time a numeral is seen on another card, add one to that numeral.
> For example, 1 becomes 2, while one remains one.
> This does affect the Basic Rules.
> So I'm going to make a last-ditch effort to save this with an example.
> Say I have Inflation and 1=2; 2=1 in play, and I need to decide how
> many cards to draw during my turn.
> The Basic Rules say I should draw 1 card during my turn. As in there
> is a 1 printed on that card.
> Inflation says that any time I see a numeral on another card, I should
> add one to it. So I draw 2 cards.
> The text on 1=2; 2=1 says that any occurrence of 1 on another card
> should be treated as 2. 2 and 1 are both numerals, and they are on a
> card that is not Inflation so I should be treating them as 3 and 2.
> Which means I should be treating the 2 on the Basic Rules card as a 3.
> I draw 3 cards. Yay!
> I see no contradictions here, and as far as I know I'm doing this
> correctly, with no special ordering of rules, just looking at all the
> rules in play and deciding what should happen.
> I challenge anyone to point out a flaw in my reasoning, or a
> consistent alternative interpretation where I do not draw 3.
> Vincent Povirk
> On Thu, Nov 6, 2008 at 12:18 PM,  <AniLocatN@xxxxxxx> wrote:
>> In the sense of pure literal, which I have been applying in several other
>> cases, I am still somewhat correct:
>> Inflation
>> Anytime a numeral is seen on another card, add one to that numeral. For
>> example, 1 becomes 2, while one remains one.
>> One, Two, Five!
>> Anytime the numeral 3 appears on another card, treat that number as though
>> it were really a 5.
>> Both have a slightly different literal action. One just says add, which
>> could either be taken to change it or to actually treat it as one higher.
>> While on 125, is specifically says treat it. That applies for all cases that
>> would affect those numbers, including Inflation.
>> Also from the MP Rules insert I have (though someone has quoted something
>> from another location) "For example, the 1,2,5 rule from Monty Python Fluxx
>> contradicts the Inflation rule in original Fluxx, but it doesn't say so on
>> either card. So proceed with caution,..." It doesn't say that one should be
>> discarded, just that they supposedly conflict, and I see no actual
>> confliction based on proper order.
>> Remember, Andy's rulings are as ever-changing as Fluxx itself. Just a year
>> ago, drawing wasn't required to be first, and you could discard to
>> hand-limits at any time during your turn. Now, turn order is static. The
>> playing field is static as well, and I stand by the fact that you cannot go
>> "Inflation->125->236; 236->Draw X; Inflation->Draw X" since that is just not
>> how card games, even Fluxx, work.
>> I'm just trying to explain how such a card would work in conjunction with
>> others in any tournament-style card game. Both would remain, and any time
>> you check a number on a card, you must mentally reset each card to its
>> original value, and then apply them globaly one at a time. The difference
>> between Fluxx and MTG would be that the specific order does not need to
>> apply, only the method of applying the order. (One does not need to remember
>> the order that cards came into play)
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