--- "Elliott C. Evans" <eeyore@xxxxxxxx> wrote: > Ryan wrote: > > If a game requires 1 to 4 or 5 3x3 boards without any arrows, > > would that count as "a Martian Coaster game"? > > > > For instance, is Twin Win a Martian Coaster game? It uses a > > single 3x3 board and completely ignores the arrows on the > > original coaster. > > I say no to both questions. If you're able to ignore aspects of > the coaster that make it a unique game product, where does it end? I disagree. The game "Martian Coasters" designed by A. Looney, doesn't make use of the fact that the color of the arrows is distinct from the color of the coaster, so it 'ignores one of the aspects of the coaster that make it a unique game product', but... saying it's not a Martian coaster game would just be silly. Clearly there are matters of degree here, but the design of games should be an artistic endeavor. The purpose of the design restriction is to help get people thinking about the coasters. How they choose to translate that into actual game shouldn't be restricted to using every little nuance of them. If people want to take into account how well the game makes use of the coasters in their rankings that is fair, but I think that designing a good game inspired by the coasters is more important than designing a so-so game that makes use of every aspect of them. -Caleb ____________________________________________________________________________________ Check out the hottest 2008 models today at Yahoo! Autos. http://autos.yahoo.com/new_cars.html