Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] 2009 pyramid game awards: who wants to help

  • FromS Myers <iamthecheeze@xxxxxxxxx>
  • DateThu, 27 May 2010 06:28:57 -0400
I've taken on some more games, added some yes and no tags, and I have
bolded the yeses so they stand out.  I fFeel like I am handing out
more Yeses than I should, but I think the main goal is to shuffle out
the weakest of the offerings.

On Wed, May 26, 2010 at 9:52 AM, Bryan Stout <stoutwb@xxxxxxxxx> wrote:
> These are awards for fan-made games, so there's no need to evaluate Andy's
> games for the award.
>
> On Wed, May 26, 2010 at 9:25 AM, S Myers <iamthecheeze@xxxxxxxxx> wrote:
>>
>> As advertised, I've taken on a couple more games (including one of
>> Andy's .. Ooooer!  What did we decide about Andy's games?  Do they get
>> some sort of special treatment?)
>>
>> Infiltrate
>> Isoku
>> Landing Zone
>> Leech
>> Nothing Beats a Large
>> Quicksand
>>
>>
>> On Wed, May 26, 2010 at 8:23 AM, S Myers <iamthecheeze@xxxxxxxxx> wrote:
>> > Hey, how do we want to report our findings?  Just send our notes to
>> > this list?  Or should we add some comments to the wikipage?  I am
>> > writing up some short comments on each game, just a sentence or two.
>> > Bascically my comments come down to:  "Look at this some more" or "Do
>> > NOT look at this more" with a preference towards "Do NOT."
>> >
>> > Also, I will probably take a fFew more games to test, but I wanted to
>> > get through what I have fFirst.
>> >
>> >
>> > On Mon, May 24, 2010 at 3:44 PM, S Myers <iamthecheeze@xxxxxxxxx> wrote:
>> >> I am arbitrarily taking the end of the list:
>> >> Spectrum
>> >> Stack Control
>> >> Tactonix
>> >> Tower Defense
>> >> Trap-Towers
>> >> Treehouse Snakes and Ladders
>> >> Unocitta
>> >> Who_Made_The_Team
>> >> Ziggurat
>> >>
>> >> On Mon, May 24, 2010 at 8:45 AM, Ryan Hackel <deeplogic@xxxxxxxxxx>
>> >> wrote:
>> >>>
>> >>> I've marked up the wiki page accordingly:
>> >>> http://icehousegames.org/wiki/index.php?title=New_in_2009
>> >>>
>> >>> I'll randomly assign myself five of the remaining games:
>> >>> - CrossWalk
>> >>> - Dodger
>> >>> - Flags
>> >>> - Polymer Chains
>> >>> - RAMbots Factory
>> >>>
>> >>> I aim to have evaluations of these games done by the end of the week.
>> >>>
>> >>> ---Ryan
>> >>>
>> >>>
>> >>>
>> >>> -----Original Message-----
>> >>> From: "Bryan Stout" [stoutwb@xxxxxxxxx]
>> >>> Date: 05/20/2010 06:12 PM
>> >>> To: "Icehouse Discussion List" <icehouse@xxxxxxxxxxxxxxxxxxxx>
>> >>> Subject: Re: [Icehouse] 2009 pyramid game awards: who wants to help
>> >>>
>> >>> Well, we have enough volunteers to get started.
>> >>>
>> >>> Rather than making assignments, let's start by letting people pick the
>> >>> games they want to try. As a reminder, the list of games to go through
>> >>> is here: http://icehousegames.org/wiki/index.php?title=New_in_2009.
>> >>>
>> >>> I am willing to do:
>> >>> - Amoeba, because I've played it already.
>> >>> - Dectana, because I just got the 2 Dectet decks I ordered in the
>> >>> mail.
>> >>> And all the games from Anthony Kapolka's First Year Foundations Class,
>> >>> because I have working with Anthony on getting missing files ready to
>> >>> upload to the wiki (which will happen soon).  That includes:
>> >>> - Around & Around
>> >>> - Behind Enemy Lines
>> >>> - Candy Capture
>> >>> - Capture the Card
>> >>> - Dash
>> >>> - The Fast and Ferocious; or, Black Ice
>> >>> - Horde Runners
>> >>> - Icehouse Baseball
>> >>> - Ice House Bowling
>> >>> - Ice Points
>> >>> - IceRace
>> >>> - One Square at a Time to the Capture
>> >>> - Race to the Top
>> >>>  -Switch House!
>> >>> - Topple
>> >>> - Tree House Rush
>> >>> - Tri-Prism Face Off
>> >>> - Zoink!
>> >>>
>> >>> This isn't as big of a load as it seems.  A couple of them do not have
>> >>> available files, and several of them will be very quickly handled,
>> >>> being rather weak designs.  Don't feel obligated to claim many games
>> >>> to start with -- doing just a few will help.
>> >>>
>> >>> This is a first pass, a "slush pile" judgement to see what games are
>> >>> worthy to be evaluated by several people in consideration to be a
>> >>> finalist.  Think of their general appeal -- don't cut a good design
>> >>> just because it's not the sort of game you like to play.
>> >>>
>> >>> I propose the following method for posting your evaluations: after
>> >>> playing the game enough to decide whether it deserves making the cut
>> >>> to the intermediate level, place your comments about it in the
>> >>> "discussion" page for the game in question, labeling your comments
>> >>> "2009 Game Award evaluation".  Point out strengths and weaknesses, and
>> >>> why you think it is or is not worth having others look at it.  Be
>> >>> nice; make criticisms helpful for the designer, and others looking at
>> >>> it, to understand why you make your judgement, what worked and what
>> >>> didn't, how to do better.
>> >>>
>> >>> So, feel free to pick a few games to try out, and let the rest of us
>> >>> know!
>> >>>
>> >>> Bryan
>> >>> _______________________________________________
>> >>> Icehouse mailing list
>> >>> Icehouse@xxxxxxxxxxxxxxxxxxxx
>> >>> http://lists.looneylabs.com/mailman/listinfo/icehouse
>> >>>
>> >>>
>> >>> _______________________________________________
>> >>> Icehouse mailing list
>> >>> Icehouse@xxxxxxxxxxxxxxxxxxxx
>> >>> http://lists.looneylabs.com/mailman/listinfo/icehouse
>> >>>
>> >>
>> >>
>> >>
>> >> --
>> >> A pizza with the radius 'z' and thickness 'a'
>> >> has the volume pi*z*z*a.
>> >>
>> >
>> >
>> >
>> > --
>> > A pizza with the radius 'z' and thickness 'a'
>> > has the volume pi*z*z*a.
>> >
>>
>>
>>
>> --
>> A pizza with the radius 'z' and thickness 'a'
>> has the volume pi*z*z*a.
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-- 
A pizza with the radius 'z' and thickness 'a'
has the volume pi*z*z*a.

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