Haha I'm an idiot. Never mind, I just reread the rules. This seems to mirror the ol' "Prisoner's Dilemma" from psychology class. On 1/25/06, Christopher Van Lenten <cvanlenten@xxxxxxxxx> wrote: > Interesting game, but I don't see why you wouldn't make a pull on > every piece, every turn. What do you gain by making a push or a pass? > It seems like it would just stalemate. Unless there's something > missing from the rules. > > I'm referring to the two-player version. > > ~CVL > > On 1/25/06, Dan Isaac 2 <disaac2@xxxxxxxxxxxxxxx> wrote: > > > > > > I was leaning towards the idea that switching the White & Black trios would > > be good, but after hearing Andy's reasoning, I now support him on that > > point. > > > > > > > > As for the rules for TreeHouse, I do find them a bit difficult as many > > others were also seeing. > > > > I will focus on the second revision of the stickers which are definitely > > better, but still seem iffy to me. > > > > In particular, Swaps "Re-orient only if required." still seems questionable. > > > > Also, moving the "Flat pieces do not nest" line away from the Tip section > > could cause an issue. > > > > > > > > One suggestion I was considering... If the actions were made more basic and > > unitary, then the wording could also be reduced as well. > > > > > > > > I don't know if word length on the die is a problem, but what if the actions > > were as follows: > > > > 1: <LAY> Turn any solo upright piece flat onto its side in the same > > space. > > > > 2: <STAND> Turn any solo flat piece upright in the same space. > > > > 3: <STACK> Stack any solo piece on top of an upright piece. > > > > 4: <SPLIT> Take any piece from within a stack and place it into a new > > space. > > > > 5: <MOVE> Move a solo piece or stack from any space, to any new space. > > > > 6: <WILD> Choose one of the 5 actions. Perform it on either your Tree > > or The House. > > > > > > > > > > > > Anyway, after listening to the discussion about what new games could be made > > to make use of the TreeHouse style sets, I came up with a new single-stash > > game for 2 or 4 players where each player uses a single trio. Check it out > > and let me know what you think. > > > > > > > > http://home.carolina.rr.com/disaac/Games/Push-Pull/Push-Pull.htm > > > > > > > > > > > > - Dan > > _______________________________________________ > > Icehouse mailing list > > Icehouse@xxxxxxxxxxxxxxxxxxxx > > http://lists.looneylabs.com/mailman/listinfo/icehouse > > > > > > >