Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Suggestions for future Icehouse Game Design Competitions

  • FromBryan Stout <stoutwb@xxxxxxxxx>
  • DateWed, 4 Nov 2009 23:31:58 -0500
On Wed, Nov 4, 2009 at 11:03 PM, Christopher Hickman <tophu@xxxxxxx> wrote:
> On Nov 4, 2009, at 10:56 PM, Anthony Kapolka wrote:
>> I also appreciate that twenty entries may not be manageable - but I
>> don't know that I agree that good competition requires a specific
>> ratio of judges to entries - although the democratic scoring model
>> would need to change.  I suspect as few as three experienced gamers
>> could manage a credible evaluation...
> Perhaps your class could winnow the choices to the best three out of class
> and submit those to the competition, with encouragement to all the members
> of the class to play all the entries and vote.  That would give a greater
> ratio of voters to entries, and reduce the overwhelming breadth of entries
> that 20+ would be.
> Topher

This depends on what kind of judgment Anthony wants:
A. Peer awards, judged by the class members themselves?
B. Gamer awards, judged by all interested pyramid players?
C. Jury awards, judged by a small panel of respected gamers/designers?

If B proves too difficult -- not enough icehouse fans to judge all the
games -- then it will have to be C (a few good judges who are able to
commit to doing all the games) or A (requiring the students as captive
audience to also evaluate the other entries).

Whoever judges, either the students need to know what the judges are
looking for, or the judges need to know what the students are trying
to achieve, so that both sides are operating on the same criterion of

Whatever happens, I'm looking forward to seeing all those new game
designs on the wiki.

Were you planning on having them placed under Initial Design,
Playtesting, or Completed Design?


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